Not only does Nayuta gradually gain much of Adol’s moveset from the Napishtim-era Ys games, but he learns his own unique set of moves, while also retaining dodging and blocking from the more modern party-style Ys games. For instance - Nayuta’s combat absolutely mops the floor with Ys Seven. The Legend of Nayuta is probably the best example of that working in a game’s favor. Whether it’s the enemy designs, the hub world that players can return to for side activities and rewards, or of course the much higher reliance on platforming gameplay.įalcom has always been a company that has been quick to reuse gameplay concepts in its titles. For as much as there is to compare Nayuta to Falcom’s Zwei!! franchise - with Noi acting in a similar role to the secondary playable characters in both Zwei!! titles and the ability to consume food to both restore health as well as gain EXP - there’s just as much Gurumin DNA present as well. One comparison that’s sure to come up is with Nihon-Falcom’s other 3D platformer - Gurumin - and there’s certainly a lot to compare. There’s a very nice loop to it all, especially owing to Nayuta’s background as a PSP exclusive upon its original release. RPG progression is handled by both story progress gating Gear Craft abilities, as well as earning stamps for your tally card you can return to Nayuta’s swordmaster in exchange for new skills, buffs, and even occasional equipment. There’s platforming, puzzles involving hitting switches, maneuvering boxes, and contending with whatever environmental gimmicks a given stage possesses. Instead of exploring a large open world, Nayuta is a stage-based affair, in which players will receive a grading depending on their performance within the level. Gameplay-wise, while Nayuta has all of the staples of an RPG - levels, stats, equipment that modify said stats - it’s probably better to call the game an action platformer with RPG progression. The gameplay, story and presentation are all vastly different from Zemuria’s long-running epic. You can start here without any worries and even if you decidedly dislike Trails, there’s still plenty of reason to give the game a shot. Any connections it may or may not have to later entries don’t matter, as Nayuta as a game is entirely standalone. Whether you’re new to the Trails series, or a veteran who’s played them all, everyone starts on equal ground with Nayuta. First things first you’ve read the title.
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